My Level Design Pipeline
Saturday is the day I share screenshots, as is the olde tradition of #screenshotsaturday. It's very tempting not to bother this week, and just get back to development, in fact, perhaps that would be the right thing to do. I started to fall behind schedule on Thursday this week, I ran into a series of really tough bugs that demanded my attention, and I find myself almost two days behind where I thought I might be now. Oh well! I endeavour to have caught up by this time in a week.
Managed to finish two more levels and get them in game. One of them is a private library where there is evidence of a battle having taken place:

Screenshots Ahoy - A Dialogue System
Another Saturday, another Screenshot day. Got plenty of new stuff to show you this week. First off, been working on a new map which is now done, and features a statue!

Poor statue. Also, I realised I have yet to show off the dialogue system, so here is that:
Chat with David Newton about Crystal Towers 2

Game developer and fine gentleman David Newton of the recently released and rather fun Crystal Towers 2 kindly agreed to have a chat about the game with me. We talk a bit about the game's design, it's development and release. Many apologies about the quality of David's voice in the recording, the echoes and ringing are due to David living in an Ice Castle which resonates at the frequency of his mighty voice, and not because I foolishly didn't set up the recording quite right. Definitely not the one where it is my fault. Rather sorry about that, things improve after five minutes.
Interview with David Newton, Developer of Crystal Towers 2 by Cranktrain
Screenshot Saturday
Another Saturday! You'd have thought that this would mean another screenshot of whatever I've been working on this week. And you'd be right.
The Mario Marathon
A quick post to point people to the Mario Marathon if you haven't seen it already. A bunch of people play Mario non-stop for 5 days, broadcasting live, and donating every penny to Child's Play charity, a non-profit that buys toys, books and games for kids in hospitals all over the world. So far, three days in, they're at an incredibe $70,000 dollars.
Miasma Story - Miasma Screenshots
Last post I mentioned that Miasma Story is a tribute to old school RPGs, but I guess that is only half true. For starters, zero pixel art. I adore pixel art, every now and then I browse the portfolios of my favourite pixel artists (does anyone else have favourite pixel artists? No? Just me then.) and wish I had that particular skill. But no, Miasma Story's art is hand-drawn and painted in Photoshop. Miasma Story isn't 40 hours long either. It'll probably be between one and two hours, but a fun two hours nonetheless. In those respects Miasma Story perhaps is perhaps not all that similar. However, there is one game mechanic in which I am undeniably, as the kids say, kicking it old school.
Crank Up The Hype Machine: Miasma Story

So now I get to announce my next game! It's still in development, but I'm excited, all the programming is done, except for the bits that are not done (the bits I'm not aware I still have to do). Now I'm onto the content, which involves an awful lot of drawing animation frames, painting backgrounds in Photoshop and actually writing the dialogue for the story.
Let me tell you about the game!
Brilliant Web Development
I really don't think there is an easier way to develop web apps than with Python and the Flask web framework. Admittedly I've only really played with two other frameworks (also for Python) but I really don't see how it can get any more straightforward. Take this snippet, straight from Flask's front page: