Cranktrain Blog

A Week of Prototyping

Return to blog

I've spent most of this week just playing with ideas for my next game, implementing mechanics and seeing if they're fun to play. I've also been trying to sell that other Flash game of mine, but licensing means I get to be secretive about exciting developments, and I take any opportunity I can to be irritatingly mysterious.

So here's a few things I've been working on:

A Typing Prototype

Typing is fun! I've spent some good hours with (the one hour trial version of) Popcap's Typer Shark. I grabbed a list of nouns I found on a dictionary site and set to work implementing something a little similar with Python.

A Following Prototype

With a completely different experiment, I implemented a following platform AI. It's a cheat though, it doesn't do any thinking or pathfinding for itself, it just follows player input with an enforced latency of 20 frames, which gives it an RPG following type feel. A proper platforming AI that handles pathfinding and line of sight would be an interesting experiment to do, now I think of it. If I've got some time this week, when I'm not licensing games or repeatedly looping this, I might try that.

Follow me on Twitter!

posted by Matt on 7/1/2012 at 8:35 Return to blog

blog written by Matt in Python with Flask